Flutter CaptureSDK is About More Than Just Flutter

March 31, 2022 by Len Ott | DEV COMMUNITY UPDATES

There’s a lot of reasons why developers choose Socket Mobile’s CaptureSDK to integrate with their applications, with one of the biggest being the ever-growing library of supported platforms. That library grew earlier this spring when Socket Mobile announced its support for Flutter.

Let’s take a closer look at what this means for app developers, as well as for the larger community of CaptureSDK users.

What Exactly Is Flutter?

Flutter is an open-source framework created by Google that can be used to build multi-platform applications from a single codebase. By using Flutter, a developer can build out one application that is compatible with multiple platforms, saving valuable time and money.

Additionally, because Flutter is open source, it enables developers to collaborate on projects and create a community support network.

As a result, since its launch nearly five years ago, more than 350k different apps have been created using Flutter. According to a 2021 developer survey, it is currently used by more than two million developers.

Why Are Developers Flocking to Flutter?

Flutter offers developers a set of ready-made and custom widgets to allow for faster creation times. These widgets also follow Android’s Material Design and Apple’s design and development guidelines, meaning the time it takes to finish cross-platform development is greatly reduced.

Another reason why Flutter has been growing in acceptance by app developers is its use of Dart language, which can remind some developers of C++ or Java. This familiarity with other languages allows for a rapid learning curve, instead of forcing a developer to learn a completely new language.

In addition, Flutter’s association with Google offers developers confidence that the tool isn’t going anywhere anytime soon. Even better, because Google itself uses Flutter for many of its applications, it’s a high-priority project to continue to develop and support, with bug fixes being handled immediately.

Flutter Support for CaptureSDK

By adding support for Flutter to CaptureSDK, developers do not need to maintain multiple dependencies and complicated logic to target iOS or Android. They can also create and apply their own iOS and Android app keys in one place.

Developers now have the ability to integrate CaptureSDK into their application from all major application platforms, including native iOS, Android, Windows, C# (Xamarin), React Native, Java, and JavaScript. Developers can now use whatever platform they prefer to code their applications while still retaining all the powerful functions and features offered by Socket Mobile’s CaptureSDK.

You Said This Was About More Than Just Flutter, Though?

Absolutely. Yes, this is great news for those using Flutter to create their applications, but take a step back and examine the larger picture and you’ll see what we mean.

Socket Mobile continues to offer support for the community of developers who work with CaptureSDK. We are constantly expanding our toolbox to meet the needs of our users, rather than forcing users to use one specific platform that fits our SDK. The new support for Flutter is another example of how we continue to support the community of app partners.

We recognize that developers have a multitude of tools at their disposal to create beautiful, cutting-edge applications. Our goal is to make using our CaptureSDK as easy as possible with whatever platform you’re using, offering support regardless of your platform of choice.

How Do I Get Started?

Get started integrating CaptureSDK into your application with Flutter. We offer a simple step-by-step process to begin the process. To learn more about Flutter CaptureSDK, check out https://www.socketmobile.com/capturesdk/integrate-step-by-step.

Flutter CaptureSDK Demo.mp4 from Socket Mobile on Vimeo.